Paul

Combos

  1. CH ↙

  2. ↓↘→

  3. CH ↓↙←

  4. CH (← )

  5. CH (WS )

  1. ▹ ↘ ~ ←

  1. →→→

  1. WS

  2. (→→ )

  1. ~ ←

  1. →→→

  1. ~ ←

  1. →→→

  1. →→

  1. WS ▹ ↘ ~ ←

  1. →→→

  1. CH ↓↙←

  2. ↓↙←

  3. CH ( )

  1. ↓↘→ ▹ ↘ ~ ←

  1. →→→

  1. CH ( )

  1. →→ ▹ WS ~ ←

  1. →→→

  1. CH (↘ )

  1. ~ ←

  1. →→→

  1. LOW PARRY

  2. ↓↘→

  3. CH ↓↘→

  1. ↓↘→ ▹ ↘ ▹ ↓

Wall From Torando Carry

  1. →→ :

  1. ~ ←

Wall Tornado

  1. ~ ←

Heat Combo Ender

  1. ↓↘→

  1. ↓↘→

Mini 1

  1. CH

  1. (dash) ↙

Mini 2

  1. SS

  2. ←→

  3. ↓↘→

  1. ↓↘→

Mini 3

  1. SS

  2. (↘ )

  3. CH ↘

Mini 4

  1. CH ↘

Mini 5

  1. CH ↓↘→

  2. CH ↓↙←

Key Moves - Heat Engagers

  1. ↓↘→

  2. ↓↙←

Key Moves - Wall Splat

Key Moves - Standing Punishes

  1. - 10f

  2. - 12f

  3. - 14f

  4. - 14f

  5. - 15f

  6. - 15f

Key Moves - Crouching Punishes

  1. FC ↓ - 10f

  2. WS - 11f

  3. WS - 15f

Key Moves - Whiff Punishes

  1. ↓↘→

  2. ↓↘→

Key Moves - Plus Frames On Block

  1. - +?f

  2. - +?f

  3. SS - +?f

Key Moves - Chip On Block

Key Moves - Hit Confirmable

  1. WS

Key Moves - Unique

Back Sway

  1. ↓↙←

Deep Dive

  1. ↓↘→

Key Moves

Paul's 50/50 is super strong, but do not overly rely on this. At a higher level, Paul is pretty defensive.